UFO - remember it? Produced in 1970; set in 1980. The women's uniform for Moon duty involves a purple wig.
Lame writing, in many respects. Live-action characters who ought to have been supermarionated.
I got things out of sequence, and watched episode 3 before episode 1. In the opening credits, I noticed that Straker is a commander. Huh. I thought I remembered him being a colonel. Well, whatever. Either way, he ought to have picked up much better personnel skills than he exhibits on the show.
This evening, I find episode 1. Straker is introduced to the Minister-of-whatever as a colonel.
Apparently, somewhere between this first introduction and the opening credits of episode 3, he gets demoted and reassigned to the Navy?
Anyway! It's fun to see how things were to have been in the futuristic world of 1980, even if all the characters do have to behave stupidly to make the stories happen. (Where would we be if people heeded warning signs, steered clear of abandoned-looking castles, didn't go down to dark basements to see what happened to their friends, and generally acted like they had a bit of sense?)
Added: Can't they patrol the sky around headquarters with some sort of regular airplanes, instead of using that one-and-only submarine-launched airplane of theirs?
And what's more: The premise in episode 1 is that humans have just developed technology that could potentially enable them to detect flying saucers approaching faster than light, and that it has to be protected, lest the aliens destroy it before it can be deployed. All right, then. But then Moonbase and SID are tracking incoming opponents at 8 times the speed of light, without the new technology. So not only is there not good continuity across episodes, there's not even a semblance of continuity within this one episode. Maybe all the alien-tracking stuff was from a stock script written for generic episodes with all the tech in place?
And! Why, comes the time to launch the sub-launched fighter plane, do they have the short countdown-by-seconds and then call "launch stations" and start running through pre-launch checks? Since when is the droopy nose of an SST a heat shield, to be employed at low speeds? If you capture an injured alien of unknown species, how do you know it's in critical condition? Besides which, shouldn't the special medical team looking after such an alien be composed of veterinarians, who at least have some experience with a variety of species?
But wait, there's more! With all those colonels in the organization, shouldn't there be at least a brigadier or something riding herd on them?
And... if the aliens get a bomb mostly assembled, but someone steals the detonator and misplaces it for ten years, why can't the aliens just ship in a replacement detonator instead of waiting around for a clue as to the whereabouts of the original?
Isn't it remarkably convenient that the aliens never seem to send more than three saucers on any given mission? And that, for a massive sneak attack on Moonbase, they send only one? And, when the interceptors go after a single saucer, it always seems to take all three of their missiles to get it?
All the valuable mineral deposits on the Moon were mined between 1970 and 1980?
When you think radio interference is coming from a nearby installation, instead of using any of the standard transmitter-hunt procedures (standard at least since WWII!), you send an emissary over with no test equipment?
If your standard landing procedure involves control by a remote computer, shouldn't there be a standard procedure in place for dealing with loss of communication during landing?
Why do Moon-based interceptors make turbine sounds?
If you find that tactically-important information, such as the timing of a plan, has been sent via an insufficiently-secure channel, and there's still time before the plan is to go into effect, does it not make sense to send an update via the proper, secure channel, and leave any adversary who'd intercepted the first message chasing ghosts?
On the positive side, the show did handle race a lot better than the Trek Franchise. Characters of Ethnicity are just people, not exaggerated stereotypes like on Trek. ("We need a half-Klingon, half-Vulcan foundling raised by mysterious beings of pure energy, acting out all three of the cultures hard-coded in his DNA! And any crew member with a trace of Aztec ancestry must surely revert to type, in a totally unprofessional manner!")
Cont'd: If you suspect a colleague of being a dangerous lunatic who's already tried to kill you, the best thing to do is to confront him with your suspicions, privately, in his home. If you suspect that he's being controlled by aliens via radio, don't bother taking along, say, a conductive-mesh blanket to throw over him.
Why are all the ethnic-meals signs on the automat in English? (How would you say "Horn & Hardart" in Chinese, anyway?)
Random thought: Would you rather have a doctor played by Hugh Laurie, or one who sounds like Peter Lorre?
And in conclusion: I haven't watched all the episodes this time around, but I decided to watch the final episode before quitting.
One of those persistent problems with scale-model F/X is water. It never moves right, nor do the things that float on it. Something about viscosity and surface tension not scaling, maybe? Anyway, these things inevitably come out looking lame.
If you're lurking beneath the surface of the ocean, attacking surface ships, why would the mode of attack involve launching a missile that flies over the target and zaps the deck with an energy weapon? Wouldn't you rather do the zapping from below, so's to make holes in the hull, below the waterline?
Hm. Seeing someone important(-ish) in a place where he definitely isn't. Wonder what effect a transistor radio would have on him.
Aliens use Earth-style cassette recorders? Don't tell me it's to stay in character as the humans they're impersonating; carrying around a cassette recorder is itself out of character. How are they going to infiltrate HQ, anyway, when they can't speak Human? If the plan doesn't involve infiltrating HQ, why bother changing their appearance, practicing in the dummy control room, and so on?
Why can't anyone on this show shoot straight?
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